Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
209 B
C++
16 lines
209 B
C++
#pragma warning (disable:4786)
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#include "ai.hpp"
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AIComm::AIComm (AI *parent)
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{
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}
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AIComm::~AIComm (void)
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{
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}
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CommandEntry *AIComm::Think (double value,CommandEntry *lastcom)
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{
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return NULL;
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}
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