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firestorm/Gameleap/code/mw4/Code/MW4GameEd/GridProps.h
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C++

#if !defined(AFX_GRIDPROPS_H__9034901A_D019_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_GRIDPROPS_H__9034901A_D019_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GridProps.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGridProps dialog
class CGridProps : public CDialog
{
// Construction
public:
CGridProps(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGridProps)
enum { IDD = IDD_GRIDPROPS };
float m_GSize;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGridProps)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGridProps)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRIDPROPS_H__9034901A_D019_11D3_8B36_00902712C9AE__INCLUDED_)