Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
38 lines
715 B
C++
38 lines
715 B
C++
// File: AddCommand.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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#pragma once
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#include "Command.h"
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#include "EditorWaypoint.h"
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class InsertPathNodeCommand :
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public Command
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{
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public:
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InsertPathNodeCommand(EditorPathNode* node);
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virtual ~InsertPathNodeCommand();
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EditorPathNode
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*insertedNode;
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void
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Undo();
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};
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class InsertBoundaryNodeCommand :
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public Command
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{
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public:
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InsertBoundaryNodeCommand(EditorBoundaryNode* node);
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virtual ~InsertBoundaryNodeCommand();
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EditorBoundaryNode
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*insertedNode;
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void
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Undo();
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};
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