Files
firestorm/Gameleap/code/mw4/Code/MW4GameEd2/EdObjective.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

57 lines
1.3 KiB
C++

// EdObjective.h: interface for the EdObjective class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EDOBJECTIVE_H__ED62766D_CF98_40E3_8DAF_C3C7563447A8__INCLUDED_)
#define AFX_EDOBJECTIVE_H__ED62766D_CF98_40E3_8DAF_C3C7563447A8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EdGameObject.h"
namespace MechWarrior4
{
class Objective;
};
class EdObjective;
using namespace MechWarrior4;
class EdObjective : public EdGameObject
{
private:
protected:
void Copy(EdObjective &obj);
Objective *GetObjective();
public:
EdGUIObject *Clone();
CString GetDescriptionText();
CString GetNeutralText();
CString GetFailText();
CString GetSuccessText();
void SetDescriptionText(CString &text);
void SetNeutralText(CString &text);
void SetFailText(CString &text);
void SetSuccessText(CString &text);
bool GetVisible();
bool GetHelpMessage();
bool GetPrimary();
int GetComLevel();
void SetVisible(bool flag);
void SetHelpMessage(bool flag);
void SetPrimary(bool flag);
void SetComLevel(int clevel);
EdObjective();
EdObjective(CString name);
virtual ~EdObjective();
};
#endif // !defined(AFX_EDOBJECTIVE_H__ED62766D_CF98_40E3_8DAF_C3C7563447A8__INCLUDED_)