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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ObjManFrame.h
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C++

#if !defined(AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_)
#define AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjManFrame.h : header file
//
class ObjectManager;
class CObjTreeView;
class CObjListView;
/////////////////////////////////////////////////////////////////////////////
// CObjManFrame frame
class CObjManFrame : public CFrameWnd
{
public:
// DECLARE_DYNCREATE(CObjManFrame)
CObjManFrame(ObjectManager *objman,CWnd *parent); // protected constructor used by dynamic creation
protected:
CSplitterWnd m_splitter;
ObjectManager *ObjMan;
CImageList m_ImageList;
CObjTreeView *TreePane;
CObjListView *ListPane;
// Attributes
public:
void RefreshList();
void UpdateSelState();
void LoadFromReg();
void SaveToReg();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CObjManFrame)
//}}AFX_VIRTUAL
// Implementation
virtual ~CObjManFrame();
void Refresh(bool expandlist=false);
protected:
// Generated message map functions
//{{AFX_MSG(CObjManFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnClose();
afx_msg void OnEditCopy();
afx_msg void OnEditCut();
afx_msg void OnEditDelete();
afx_msg void OnEditGroup();
afx_msg void OnEditUngoup();
afx_msg void OnEditUndo();
afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
afx_msg void OnEditRedo();
afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
afx_msg void OnEditPaste();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_)