Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
890 lines
19 KiB
Plaintext
890 lines
19 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Compost" - Package Owner=<4>
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# Begin Source File
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SOURCE=..\mlr\MLRCardCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRCenterPointLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRClipper.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRClippingState.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRCulturShape.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLREffect.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRHeaders.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRIndexedPrimitiveBase.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRIndexedTriangleCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRInfiniteLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRInfiniteLightWithFallOff.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRLightMap.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRLineCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRLookUpLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRNGonCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRPointCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRPointLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRPrimitiveBase.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRProjectLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRShadowLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRShape.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRSortByOrder.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRSorter.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRSpotLight.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRSpriteCloud.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRState.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRTexture.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRTexturePool.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\mlr\MLRTriangleCloud.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\Motion.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\MString.hpp
|
|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=..\elementrenderer\MultiLODElement.hpp
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\Adept\NameTable.hpp
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\Adept\Network.hpp
|
|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=..\stuff\Node.hpp
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\stuff\Noncopyable.hpp
|
|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=..\stuff\Normal.hpp
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\stuff\NotationFile.hpp
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\stuff\Note.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\OBB.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\Origin.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\Page.hpp
|
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# End Source File
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# Begin Source File
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SOURCE=..\stuff\Plane.hpp
|
|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=..\stuff\Plug.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Point3D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\PointCloudElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gosfx\PointLight.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Polar.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Random.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\Receiver.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\RegisteredClass.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\Replicator.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\ReplicatorID.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\Resource.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Rotation.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SafeChain.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SafeSocket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\ScalableShapeElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Scalar.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\ScreenQuadsElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\ShapeElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\ShapeLODElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Slot.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Socket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SortedChain.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\SortedSocket.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Sphere.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\State.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\StateChange.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Stuff.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Style.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\SwitchElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Table.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\Adept\Tile.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\..\CoreTech\Libraries\GameOS\ToolOS.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Tree.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\elementrenderer\TriangleCloudElement.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\UnitVector.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector2D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector3D.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stuff\Vector4D.hpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Compost.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Compost.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CompostHeaders.cpp
|
|
|
|
!IF "$(CFG)" == "Compost - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Compost - Win32 Profile"
|
|
|
|
!ELSEIF "$(CFG)" == "Compost - Win32 Armor"
|
|
|
|
!ELSEIF "$(CFG)" == "Compost - Win32 Debug"
|
|
|
|
# ADD CPP /Yc"CompostHeaders.hpp"
|
|
|
|
!ELSEIF "$(CFG)" == "Compost - Win32 icecap"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CompostHeaders.hpp
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|