Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
1.5 KiB
C++
29 lines
1.5 KiB
C++
//===========================================================================//
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// File: affnmtrx.cc //
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// Project: MUNGA Brick: Math Library //
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// Contents: Implementation details for the Affine matrices //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/20/94 JMA Initial coding. //
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// 12/01/94 JMA Made compatible with SGI CC //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "StuffHeaders.hpp"
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//
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//###########################################################################
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//###########################################################################
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//
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bool
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AffineMatrix4D::TestClass()
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{
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SPEW((GROUP_STUFF_TEST, "Starting AffineMatrix4D Test..."));
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SPEW((GROUP_STUFF_TEST, " AffineMatrix4D::TestClass() stubbed out!"));
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return false;
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}
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