Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
30 lines
1.8 KiB
C++
30 lines
1.8 KiB
C++
//===========================================================================//
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// File: iterator.cc //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Implementation details of base iterator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/08/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added Begin, End, Forward, Backward style iteration //
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// methods //
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// 10/23/94 ECH Added higher level of deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/05/94 JMA Made compatible with GNU C++ //
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// 01/04/95 ECH Added base methods for some iterator methods //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "StuffHeaders.hpp"
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//
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//###########################################################################
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// GetSize
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//###########################################################################
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//
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