Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// AnimScriptDoc.h : interface of the CAnimScriptDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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#define AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "animnode.h"
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class CAnimScriptDoc : public CDocument
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{
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protected: // create from serialization only
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CAnimScriptDoc();
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DECLARE_DYNCREATE(CAnimScriptDoc)
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// Attributes
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public:
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// Lists of CAnimNodes
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CObList m_listStates;
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CObList m_listTransitions;
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CObList m_listAnimTypes;
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static CObList m_listParamNodes;
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CAnimNode *m_pSelectedNode;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAnimScriptDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CAnimScriptDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CAnimScriptDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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