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firestorm/Gameleap/code/mw4/Tools/ContentTrack/FindDlg.cpp
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71 lines
1.6 KiB
C++

// FindDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ContentTrack.h"
#include "FindDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFindDlg dialog
CFindDlg::CFindDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFindDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFindDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CFindDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFindDlg)
DDX_Control(pDX, IDC_LIST_KEYTYPE, m_listCtrlKeyType);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFindDlg, CDialog)
//{{AFX_MSG_MAP(CFindDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFindDlg message handlers
BOOL CFindDlg::OnInitDialog()
{
CDialog::OnInitDialog();
for (int x=0;x<MAX_KEYTYPE;x++)
{
int index = this->m_listCtrlKeyType.InsertString(x,NAME_KEYTYPE[x]);
this->m_listCtrlKeyType.SetItemData(index,x);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CFindDlg::OnOK()
{
int count = this->m_listCtrlKeyType.GetSelCount();
int *items = new int(count);
this->m_listCtrlKeyType.GetSelItems(count,items);
for (int x=0;x<count;x++)
{
int index = this->m_listCtrlKeyType.GetItemData(items[x]);
m_listKeyType.AddTail((void *)index);
}
delete items;
CDialog::OnOK();
}