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firestorm/_UNUSED/GameleapCode5_03/Content/ShellScripts/callsign.h
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120 lines
2.4 KiB
C

#define NUM_CALLSIGNS 53
// If you update the names here, please update Code\MW4\MW4Shell.cpp as well! Just search for NUM_CALLSIGNS.
callsigns
{
GUI_CREATE
{
string names[NUM_CALLSIGNS]
int levels[NUM_CALLSIGNS]
names[0] = "Firestorm"
names[1] = "Scarab"
names[2] = "Pocus"
names[3] = "Hacksaw"
names[4] = "Gnaw"
names[5] = "Darklord"
names[6] = "Spice"
names[7] = "Rocker"
names[8] = "Leepus"
names[9] = "Coolhand"
names[10] = "Piotr"
names[11] = "Propwash"
names[12] = "Mecca"
names[13] = "Rusty"
names[14] = "Faith"
names[15] = "Thomcat"
names[16] = "kilo romeo"
names[17] = "Tryptic"
names[18] = "Isis"
names[19] = "Suredude"
names[20] = "PAINGOD"
names[21] = "Lucky"
names[22] = "Gothmog"
names[23] = "Synth boy"
names[24] = "Arioch"
names[25] = "Dark Priest"
names[26] = "Splotch"
names[27] = "Paladin"
names[28] = "Macleod"
names[29] = "Super"
names[30] = "BooYah"
names[31] = "Von"
names[32] = "azero"
names[33] = "Wraith"
names[34] = "Undead"
names[35] = "mantis"
names[36] = "Wicced"
names[37] = "TINY"
names[38] = "Crusher"
names[39] = "Darkman"
names[40] = "ULMERRA"
names[41] = "Morfane"
names[42] = "Darkheart"
names[43] = "Joker"
names[44] = "Mouse"
names[45] = "Greywolf"
names[46] = "Pyrotech"
names[47] = "Elengil"
names[48] = "Undomiel"
names[49] = "Marz"
names[50] = "Kuroshii"
names[51] = "Crow"
names[52] = "Conn Man"
levels[0] = 9
levels[1] = 9
levels[2] = 9
levels[3] = 8
levels[4] = 6
levels[5] = 9
levels[6] = 9
levels[7] = 2
levels[8] = 5
levels[9] = 6
levels[10] = 7
levels[11] = 8
levels[12] = 5
levels[13] = 2
levels[14] = 7
levels[15] = 4
levels[16] = 3
levels[17] = 2
levels[18] = 4
levels[19] = 7
levels[20] = 1
levels[21] = 0
levels[22] = 3
levels[23] = 9
levels[24] = 4
levels[25] = 0
levels[26] = 5
levels[27] = 6
levels[28] = 7
levels[29] = 9
levels[30] = 9
levels[31] = 6
levels[32] = 0
levels[33] = 1
levels[34] = 8
levels[35] = 6
levels[36] = 3
levels[37] = 1
levels[38] = 9
levels[39] = 9
levels[40] = 9
levels[41] = 9
levels[42] = 1
levels[43] = 9
levels[44] = 5
levels[45] = 9
levels[46] = 8
levels[47] = 8
levels[48] = 5
levels[49] = 6
levels[50] = 5
levels[51] = 8
levels[52] = 9
}
}