Files
firestorm/Gameleap/code/mw4/Code/MW4/AI_Damage.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

32 lines
599 B
C++

#pragma once
#ifndef AI_DAMAGE_HPP
#define AI_DAMAGE_HPP
#include <Stuff\Scalar.hpp>
namespace MechWarrior4
{
class MWObject;
};
namespace MW4AI
{
namespace Damage
{
int GetArmorDamage(MechWarrior4::MWObject& mwobject, int armor_zone);
Stuff::Scalar GetHighResArmorLevel(MechWarrior4::MWObject& mwobject, int armor_zone);
int GetInternalDamage(MechWarrior4::MWObject& mwobject, int internal_zone);
Stuff::Scalar GetDamageRating(MechWarrior4::MWObject& mwobject);
bool CanRepair(MechWarrior4::MWObject& mwobject);
};
};
#endif // AI_DAMAGE_HPP