Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
#include "MW4Headers.hpp"
|
|
|
|
#include "LightEntity.hpp"
|
|
|
|
#include <Adept\Tool.hpp>
|
|
|
|
//#############################################################################
|
|
//############################### LightEntity ###########################
|
|
//#############################################################################
|
|
|
|
LightEntity::ClassData*
|
|
LightEntity::DefaultData = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LightEntity::InitializeClass()
|
|
{
|
|
Verify(!DefaultData);
|
|
DefaultData =
|
|
new ClassData(
|
|
LightEntityClassID,
|
|
"MechWarrior4::LightEntity",
|
|
Entity::DefaultData,
|
|
0, NULL,
|
|
(Entity::Factory)Make,
|
|
(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
|
|
ExecutionStateEngine::DefaultData,
|
|
(Entity::GameModel::Factory)GameModel::ConstructGameModel,
|
|
NULL,
|
|
(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
|
|
(Entity::GameModel::ModelWrite)GameModel::WriteToText,
|
|
(Entity::GameModel::ModelSave)GameModel::SaveGameModel
|
|
);
|
|
Register_Object(DefaultData);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LightEntity::TerminateClass()
|
|
{
|
|
Unregister_Object(DefaultData);
|
|
delete DefaultData;
|
|
DefaultData = NULL;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LightEntity*
|
|
LightEntity::Make(
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id
|
|
)
|
|
{
|
|
Check_Object(message);
|
|
gos_PushCurrentHeap(Heap);
|
|
LightEntity *new_entity =
|
|
new LightEntity(DefaultData, message, base_id, NULL);
|
|
gos_PopCurrentHeap();
|
|
Check_Object(new_entity);
|
|
return new_entity;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
LightEntity::LightEntity(
|
|
ClassData *class_data,
|
|
CreateMessage *message,
|
|
ReplicatorID *base_id,
|
|
ElementRenderer::Element *element
|
|
):
|
|
Entity(class_data, message, base_id, element)
|
|
{
|
|
Check_Pointer(this);
|
|
Check_Object(message);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
int
|
|
LightEntity::GetExecutionSlot()
|
|
{
|
|
Check_Object(this);
|
|
return LightExecutionSlot;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
LightEntity::TestInstance() const
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
} |