Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
228 lines
5.1 KiB
C++
228 lines
5.1 KiB
C++
#include "MW4Headers.hpp"
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#include "aiutils.hpp"
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#include "NavPoint.hpp"
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#include <ElementRenderer\Element.hpp>
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//#############################################################################
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//############################### NavPoint ##############################
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//#############################################################################
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NavPoint::ClassData*
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NavPoint::DefaultData = NULL;
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ChainOf<NavPoint *>
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*NavPoint::s_RevealedNavPoints = NULL;
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ChainIteratorOf<NavPoint *>
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*NavPoint::s_RevealedNavPointsIterator = NULL;
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NavPoint*
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NavPoint::s_CurrentNavPoint = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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NavPoint::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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NavPointClassID,
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"MechWarrior4::NavPoint",
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BaseClass::DefaultData,
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0, NULL,
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(Entity::Factory)Make,
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(Entity::CreateMessage::Factory)CreateMessage::ConstructCreateMessage,
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ExecutionStateEngine::DefaultData,
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(Entity::GameModel::Factory)GameModel::ConstructGameModel,
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(Entity::GameModel::Factory)GameModel::ConstructOBBStream,
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(Entity::GameModel::ReadAndVerifier)GameModel::ReadAndVerify,
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(Entity::GameModel::ModelWrite)GameModel::WriteToText,
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(Entity::GameModel::ModelSave)GameModel::SaveGameModel,
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AnimationStateEngine::Make
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);
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Verify(!s_RevealedNavPoints);
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s_RevealedNavPoints = new ChainOf<NavPoint *>(NULL);
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s_RevealedNavPointsIterator = new ChainIteratorOf<NavPoint *>(s_RevealedNavPoints);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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NavPoint::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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delete s_RevealedNavPointsIterator;
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s_RevealedNavPointsIterator = NULL;
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delete s_RevealedNavPoints;
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s_RevealedNavPoints = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NavPoint*
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NavPoint::Make(
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CreateMessage *message,
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ReplicatorID *base_id
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)
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{
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Check_Object(message);
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NavPoint *new_entity =
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new NavPoint(DefaultData, message, base_id, NULL);
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Check_Object(new_entity);
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return new_entity;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NavPoint::NavPoint(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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):
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MWObject(class_data, message, base_id, element)
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{
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Check_Pointer(this);
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Check_Object(message);
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visualRepresentation = DestroyedState;
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m_RadarID = -1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NavPoint::~NavPoint()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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int
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NavPoint::GetExecutionSlot()
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{
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Check_Object(this);
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return NavPointExecutionSlot;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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NavPoint::Reveal()
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{
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Check_Object(this);
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if(!IsVisible())
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{
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SetVisibleFlag();
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AddToNavList();
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ElementRenderer::Element *element = GetElement();
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element->SetNeverCullMode();
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SyncMatrices(true);
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element->SetAlwaysCullMode();
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}
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}
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void NavPoint::AddToNavList()
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{
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if(s_RevealedNavPoints->IsEmpty())
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{
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s_RevealedNavPoints->Add(this);
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s_RevealedNavPointsIterator->First();
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}
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else
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{
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s_RevealedNavPoints->Add(this);
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}
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}
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void NavPoint::RemoveFromNavList()
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{
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if (s_RevealedNavPointsIterator->GetCurrent() == this)
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{
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s_RevealedNavPointsIterator->First();
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}
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if (s_CurrentNavPoint == this)
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{
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s_CurrentNavPoint = NULL;
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}
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s_RevealedNavPoints->Remove(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NavPoint*
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NavPoint::GetNextNavPoint()
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{
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if(s_RevealedNavPoints->IsEmpty())
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s_CurrentNavPoint = NULL;
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else
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{
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if(s_CurrentNavPoint)
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{
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s_RevealedNavPointsIterator->Next();
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if(!s_RevealedNavPointsIterator->GetCurrent())
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s_RevealedNavPointsIterator->First();
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}
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s_CurrentNavPoint = s_RevealedNavPointsIterator->GetCurrent();
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}
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return s_CurrentNavPoint;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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NavPoint*
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NavPoint::GetPreviousNavPoint()
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{
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if(s_RevealedNavPoints->IsEmpty())
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s_CurrentNavPoint = NULL;
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else
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{
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if(s_CurrentNavPoint)
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{
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s_RevealedNavPointsIterator->Previous();
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if(!s_RevealedNavPointsIterator->GetCurrent())
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s_RevealedNavPointsIterator->Last();
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}
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s_CurrentNavPoint = s_RevealedNavPointsIterator->GetCurrent();
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}
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return s_CurrentNavPoint;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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NavPoint::TestInstance() const
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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NavPoint::SaveInstanceText(Page *instance_page)
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{
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Check_Object(this);
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Check_Object(instance_page);
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MWObject::SaveInstanceText(instance_page);
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}
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