Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
//===========================================================================//
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// File: Buidling.hpp
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/06/99 DPB Inital base class
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//---------------------------------------------------------------------------//
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// Copyright (C) 1998, Fasa Interactive //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "MW4.hpp"
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#include "Building.hpp"
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namespace MechWarrior4
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{
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//##########################################################################
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//########################### Turret ##################################
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//##########################################################################
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typedef Building__ClassData Turret__ClassData;
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typedef Building__Message Turret__Message;
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typedef Building__GameModel Turret__GameModel;
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typedef Building__CreateMessage Turret__CreateMessage;
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typedef Building__ExecutionStateEngine Turret__ExecutionStateEngine;
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class Turret:
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public Building
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Building BaseClass;
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef Turret__ClassData ClassData;
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typedef Turret__GameModel GameModel;
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typedef Turret__Message Message;
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typedef Turret__ExecutionStateEngine ExecutionStateEngine;
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typedef Turret__CreateMessage CreateMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Run-time Construction and Destruction Support
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//
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public:
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static Turret*
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Make(
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CreateMessage *message,
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ReplicatorID *base_id
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);
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void
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Respawn(Adept::Entity::CreateMessage *message);
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void
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CommonCreation(CreateMessage *message);
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// MSL 5.04 Merc
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void
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ReactToDestruction(int damage_mode, int damage_type);
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protected:
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Turret(
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ClassData *class_data,
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CreateMessage *message,
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ReplicatorID *base_id,
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ElementRenderer::Element *element
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);
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~Turret();
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void
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Reuse(
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const CreateMessage *message,
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ReplicatorID *base_id
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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int
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GetTableArray()
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{Check_Object(this); return Adept::NameTable::TurretArray;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Support
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//
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public:
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void
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TestInstance() const;
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};
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}
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