Files
firestorm/Gameleap/code/mw4/Code/MW4/dablenv.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

24 lines
565 B
C++

//***************************************************************************
//
// dablenv.h - This file contains the ABL Environment Class header definitions
//
// Honor Bound -- FASA Interactive Technologies
//
// Copyright (c) 1996 FASA Interactive Technologies
//
//***************************************************************************
#ifndef DABLENV_H
#define DABLENV_H
namespace ABL
{
class ABLModule;
typedef ABLModule* ABLModulePtr;
}
#endif
//***************************************************************************