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firestorm/Gameleap/code/mw4/Code/MW4/gameinfo.hpp
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111 lines
2.7 KiB
C++

#pragma once
#ifndef __GAMEINFOHPP__
#define __GAMEINFOHPP__
#include "MWApplication.hpp"
#ifdef LAB_ONLY
namespace MWGameInfo
{
extern char g_MachineName[MAX_GAME_INFO_STR_LEN];
extern char g_UserName[MAX_GAME_INFO_STR_LEN];
extern char g_MissionName[MAX_GAME_INFO_STR_LEN];
extern char g_MissionScript[128];
extern char g_PlayerMech[MAX_GAME_INFO_STR_LEN];
extern char g_MechModel[MAX_GAME_INFO_STR_LEN];
extern char g_LastMWObject[MAX_GAME_INFO_STR_LEN];
extern char g_LastVehicle[MAX_GAME_INFO_STR_LEN];
extern char g_ResourceFile[MAX_GAME_INFO_STR_LEN];
extern char g_ResourceEntry[MAX_GAME_INFO_STR_LEN];
extern Point3D g_LastMWObjectPos;
extern Point3D g_LastVehiclePos;
extern Time g_currentTime;
extern int g_totalNumberOfPlayedGames;
enum {
NoGame = 0,
Campaign,
Instant,
MultiServer,
MultiClient,
MaxGameTypes
};
extern char *g_gameTypes[MaxGameTypes];
extern int g_MultiplayerGameType;
extern bool g_dedicatedServer;
extern int g_lastGameType;
extern int g_currentGameType;
extern int g_totalNetworkConnects;
extern int g_totalNetworkDisconnects;
extern int g_totalNetworkJoins;
extern int g_totalNetworkLeaves;
extern int g_currentlyConnected;
extern int g_currentlyJoined;
extern int g_lastConnectID;
extern int g_lastDisconnectID;
extern int g_lastJoinID;
extern int g_lastLeaveID;
extern Stuff::Scalar g_GameStart;
extern Stuff::Scalar g_GameEnd;
extern MString* g_missionParamsString;
extern MString* g_serverMissionParamsString;
extern char g_playerNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN];
extern char g_playerVehicleNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN];
extern int g_playerTeams[Maximum_Connection_Numbers];
extern int g_playerKills[Maximum_Connection_Numbers];
extern int g_playerDeaths[Maximum_Connection_Numbers];
extern int g_playerScores[Maximum_Connection_Numbers];
extern double g_playerConnectTime[Maximum_Connection_Numbers];
extern double g_playerDisconnectTime[Maximum_Connection_Numbers];
extern double g_playerJoinTime[Maximum_Connection_Numbers];
extern double g_playerLeaveTime[Maximum_Connection_Numbers];
extern int g_playerJoins[Maximum_Connection_Numbers];
extern int g_playerLeaves[Maximum_Connection_Numbers];
extern int g_networkDebugLevel[Maximum_Connection_Numbers];
extern int g_connectRate[Maximum_Connection_Numbers];
void InitGameInfo (void);
void QuitGameInfo (void);
void InitMissionInfo (void);
};
char* __stdcall GameInfo(void);
#else
namespace MWGameInfo
{
inline void InitGameInfo (void)
{ }
inline void QuitGameInfo (void)
{ }
inline void InitMissionInfo (void)
{ }
};
#endif
#endif