Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
//===========================================================================//
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// File: MW4GameEdTool.hpp //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/25/97 JMA Infrastructure changes. //
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// 08/25/97 ECH Infrastructure changes. //
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// 11/03/98 SMJ Made id MW4. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995-97, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(MW4GAMEEDTOOL_HPP)
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#define MW4GAMEEDTOOL_HPP
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#if !defined(GOSADEPT_GOSTOOL_HPP)
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#include <GOSAdept\GOSTool.hpp>
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#endif
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//##########################################################################
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//######################## MW4GameEdTool ##############################
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//##########################################################################
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class MW4GameEdTool:
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public GOSAdept::GOSTool
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{
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public:
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MW4GameEdTool();
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~MW4GameEdTool();
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Adept::ModeManager
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*modeManager;
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};
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#endif
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