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firestorm/Gameleap/code/mw4/Code/MW4GameEd/MainFrm.h
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89 lines
2.5 KiB
C++

// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__808CF88E_6E5A_11D2_8455_00105A17BC83__INCLUDED_)
#define AFX_MAINFRM_H__808CF88E_6E5A_11D2_8455_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMainFrame : public CMDIFrameWnd
{
DECLARE_DYNAMIC(CMainFrame)
public:
CMainFrame();
// Attributes
public:
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
CToolTipCtrl m_ToolTip;
// Operations
public:
void DestroyGridData();
void CreateGridData();
void ShowGrid();
void HideGrid();
void SetGridLocation();
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
// Generated message map functions
protected:
afx_msg void OnInitMenu(CMenu* pMenu);
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnGridToggle();
afx_msg void OnClose();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnEditSubsystems();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnViewOverviewwindowHeightfield();
afx_msg void OnViewOverviewwindowSlopemap();
afx_msg void OnViewOverviewwindowTexture();
afx_msg void OnUpdateViewOverviewwindowHeightfield(CCmdUI* pCmdUI);
afx_msg void OnUpdateViewOverviewwindowSlopemap(CCmdUI* pCmdUI);
afx_msg void OnUpdateViewOverviewwindowTexture(CCmdUI* pCmdUI);
afx_msg void OnToolsShowgrid();
afx_msg void OnUpdateToolsShowgrid(CCmdUI* pCmdUI);
afx_msg void OnViewGridproperties();
afx_msg void OnToolsResetmissionbounds();
afx_msg void OnEditRotateselection90cw();
afx_msg void OnEditRotateselection90ccw();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__808CF88E_6E5A_11D2_8455_00105A17BC83__INCLUDED_)