Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
263 B
C++
22 lines
263 B
C++
#pragma once
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#include "stdafx.h"
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class CMissionData
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{
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public:
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CString m_Cull;
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bool m_Fog;
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float m_FogDensity;
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float m_FogStart;
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float m_FogEnd;
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float m_FogColor[3];
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CMissionData()
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{
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InitValues();
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}
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void InitValues();
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}; |