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firestorm/Gameleap/code/mw4/Code/MW4GameEd/OverviewWindow.h
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Complete disaster-recovery snapshot: engine/game source, game data assets,
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91 lines
2.6 KiB
C++

#if !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_)
#define AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OverviewWindow1.h : header file
//
#include "EditorChildWnd.h"
#include <Adept\AdeptHeaders.hpp>
#include <ImageLib\Image.h>
/////////////////////////////////////////////////////////////////////////////
// COverviewWindow frame
class COverviewWindow : public CEditorChildWnd
{
DECLARE_DYNCREATE(COverviewWindow)
protected:
CPoint cameraClientCoords;
Image MapImage,HField,SlopeMap;
CBitmap BackBuffer;
// float cameraRotation; // in radians
Stuff::YawPitchRoll cameraRotation;
float xScale;
float yScale;
// Attributes
public:
enum ViewMode {VM_TEXTURE,VM_HFIELD,VM_SLOPEMAP};
bool ImgReady,BBufReady;
int mapWidth;
int mapHeight;
ViewMode CurrentVMode;
// Operations
public:
COverviewWindow(); // protected constructor used by dynamic creation
virtual ~COverviewWindow();
int LoadImageFromMissionInstance(const char* game_name);
void InvalidateCamera();
void BuildBackBuffer();
void SetCameraPos();
void SetCameraPos(CPoint point);
void SetCameraRot();
void SetCameraRot(CPoint point);
void UpdateCamera();
void DrawWindow();
CPoint Flip(CPoint pnt);
CRect Flip(CRect rct);
void PaintCircle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false);
void PaintSquare(CDC* pDC, CPoint point, int extent, COLORREF clr);
void PaintTriangle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false);
void PaintX(CDC* pDC, CPoint point, COLORREF clr);
void PaintPlus(CDC* pDC, CPoint point, COLORREF clr);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COverviewWindow)
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COverviewWindow)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void PaintCameraPos(CDC* pDC);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_)