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firestorm/Gameleap/code/mw4/Code/MW4GameEd/ResourceWindow.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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112 lines
2.7 KiB
C++

#if !defined(AFX_RESOURCEWINDOW_H__AA251684_4BCA_11D2_8455_00105A17BC83__INCLUDED_)
#define AFX_RESOURCEWINDOW_H__AA251684_4BCA_11D2_8455_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResourceWindow.h : header file
//
#include "TagListDlg.h"
#include "ObjWindow.h"
#include "EditorChildWnd.h"
#include <Adept\Entity.hpp>
namespace MechWarrior4
{
class Path;
}
/////////////////////////////////////////////////////////////////////////////
// CResourceWindow frame
class CResourceWindow : public CEditorChildWnd
{
//friend class CTagListDlg;
DECLARE_DYNCREATE(CResourceWindow)
protected:
// Attributes
public:
// Operations
public:
CResourceWindow(); // protected constructor used by dynamic creation
virtual ~CResourceWindow();
CObjWindow
*TLDlg;
int
numEntitiesAdded;
MString
AssignObjectName(MString name, int *num);
bool
CheckObjectName(MString name);
void
MakeDirectoryList(
Stuff::Directory *current_directory,
int tabNumber,
Stuff::MString directory_name
);
Adept::Entity*
CreateNewInstance(Adept::Entity* entity = NULL);
Adept::Entity*
CResourceWindow::CreateNewInstance(char* game_model_name, char* entity_name, char* instance_name);
MechWarrior4::Path*
CreateMovementPath();
Stuff::NotationFile
*objectInformation;
Stuff::ChainOf<TabList *>
mechList;
Stuff::ChainOf<TabList *>
buildingList;
Stuff::ChainOf<TabList *>
vehicleList;
Stuff::ChainOf<TabList *>
miscList;
ChainIteratorOf<TabList*> *tabListIterator;
void DisperseWithBitmap(bool cultural_flag=false);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResourceWindow)
protected:
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CResourceWindow)
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void FillTabBox(int tabNumber);
void FillTabBox(ChainIteratorOf<TabList*> &iterator);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESOURCEWINDOW_H__AA251684_4BCA_11D2_8455_00105A17BC83__INCLUDED_)