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firestorm/Gameleap/code/mw4/Code/MW4GameEd/editskilldlg.cpp
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107 lines
2.7 KiB
C++

// EditSkillDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "EditSkillDlg.hpp"
#include <Adept\Entity.hpp>
#include <mw4\AI.hpp>
#ifdef _DEBUG
//#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// EditSkillDlg dialog
EditSkillsDlg::EditSkillsDlg(Entity* entity, CWnd* pParent /*=NULL*/)
: CDialog(EditSkillsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(EditSkillDlg)
pilotSkill = -1;
gunnerySkill = -1;
eliteSkill = -1;
minHeatSkill = -1;
maxHeatSkill = -1;
sensor = -1;
blind = -1;
longrange = -1;
shortrange = -1;
//}}AFX_DATA_INIT
m_entity = entity;
}
void EditSkillsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(EditSkillDlg)
DDX_Text(pDX, IDC_EDIT1, pilotSkill);
DDX_Text(pDX, IDC_EDIT2, gunnerySkill);
DDX_Text(pDX, IDC_EDIT3, eliteSkill);
DDX_Text(pDX, IDC_EDIT4, minHeatSkill);
DDX_Text(pDX, IDC_EDIT5, maxHeatSkill);
DDX_Text(pDX, IDC_EDIT6, sensor);
DDX_Text(pDX, IDC_EDIT7, blind);
DDX_Text(pDX, IDC_EDIT8, longrange);
DDX_Text(pDX, IDC_EDIT9, shortrange);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(EditSkillsDlg, CDialog)
//{{AFX_MSG_MAP(EditSkillDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// EditSkillDlg message handlers
BOOL EditSkillsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
MWObject *obj;
obj = Cast_Object (MWObject *,m_entity);
pilotSkill = obj->m_AI->RootPilotSkill ();
gunnerySkill = obj->m_AI->RootGunnerySkill ();
eliteSkill = obj->m_AI->RootEliteSkill ();
minHeatSkill = obj->m_AI->RootMinHeatSkill ();
maxHeatSkill = obj->m_AI->RootMaxHeatSkill ();
sensor = obj->m_AI->RootSensorSkill ();
blind = obj->m_AI->RootBlindFightingSkill ();
longrange = obj->m_AI->RootLongRangeGunnerySkill ();
shortrange = obj->m_AI->RootShortRangeGunnerySkill ();
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void EditSkillsDlg::OnOK()
{
UpdateData(TRUE);
MWObject *obj;
obj = Cast_Object (MWObject *,m_entity);
obj->m_AI->PilotSkill(pilotSkill);
obj->m_AI->GunnerySkill(gunnerySkill);
obj->m_AI->EliteSkill(eliteSkill);
obj->m_AI->MinHeatSkill(minHeatSkill);
obj->m_AI->MaxHeatSkill(maxHeatSkill);
obj->m_AI->SensorSkill(sensor);
obj->m_AI->BlindFightingSkill(blind);
obj->m_AI->LongRangeGunnerySkill(longrange);
obj->m_AI->ShortRangeGunnerySkill(shortrange);
CDialog::OnOK();
}