Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
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#include "stdafx.h"
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#include "DefaultDialog.h"
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#include <gameos\gameos.hpp>
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DefaultDialog::DefaultDialog(UINT res_id, CWnd* pParent)
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: CDialog(res_id,pParent)
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{
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}
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void DefaultDialog::SaveToReg()
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{
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CRect rct;
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GetWindowRect(&rct);
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CString wintitle;
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GetWindowText(wintitle);
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gos_SaveDataToRegistry((char *)(LPCSTR)(wintitle+"Rect"),&rct,sizeof(rct));
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int tdat(IsWindowVisible());
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gos_SaveDataToRegistry((char *)(LPCSTR)(wintitle+"Visible"),&tdat,sizeof(tdat));
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}
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void DefaultDialog::LoadFromReg()
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{
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CString wintitle;
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GetWindowText(wintitle);
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CRect rct;
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unsigned long size(sizeof(rct));
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gos_LoadDataFromRegistry((char *)(LPCSTR)(wintitle+"Rect"),&rct,&size);
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if (size)
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{
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if (PreserveWidthHeightInfo() == true)
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{
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SetWindowPos(NULL,rct.left,rct.top,rct.Width(),rct.Height(),SWP_NOZORDER);
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}
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else
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{
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CRect cur_rect;
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GetWindowRect(&cur_rect);
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SetWindowPos(NULL,rct.left,rct.top,cur_rect.Width(),cur_rect.Height(),SWP_NOZORDER);
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}
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}
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int tdat;
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size=sizeof(tdat);
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gos_LoadDataFromRegistry((char *)(LPCSTR)(wintitle+"Visible"),&tdat,&size);
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if(size && tdat==0)
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ShowWindow(SW_HIDE);
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else
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ShowWindow(SW_SHOW);
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}
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