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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/GroupProps.h
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1.4 KiB
C++

#if !defined(AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_)
#define AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GroupProps.h : header file
//
#include "PanelDlg.h"
class GUIObjectList;
/////////////////////////////////////////////////////////////////////////////
// CGroupProps dialog
class UndoCommand;
class CGroupProps : public CPanelDlg
{
// Construction
public:
CGroupProps(GUIObjectList *gobj,UndoCommand **cmd,CWnd* pParent = NULL); // standard constructor
GUIObjectList *MyList;
UndoCommand **CmdLst;
// Dialog Data
//{{AFX_DATA(CGroupProps)
enum { IDD = IDD_GROUPPROPS };
CListBox m_MemList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGroupProps)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void DoOK();
void DoCancel();
// Generated message map functions
//{{AFX_MSG(CGroupProps)
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel() {}
afx_msg void OnDblclkMemberlist();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_)