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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/PanelHolderDlg.h
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1.5 KiB
C++

#if !defined(AFX_PANELHOLDERDLG_H__4AB06E0F_286E_4925_8A5A_F31D58C2E943__INCLUDED_)
#define AFX_PANELHOLDERDLG_H__4AB06E0F_286E_4925_8A5A_F31D58C2E943__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PanelHolderDlg.h : header file
//
#include"PanelDlg.h"
#define MAXPANELS 32
/////////////////////////////////////////////////////////////////////////////
// CPanelHolderDlg dialog
class CPanelHolderDlg : public CDialog
{
// Construction
public:
CPanelHolderDlg(UINT nIDTemplate,CWnd* pParent = NULL); // standard constructor
void AddPanel(CPanelDlg *dlg);
// Dialog Data
//{{AFX_DATA(CPanelHolderDlg)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPanelHolderDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK();
virtual void OnCancel();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_VIRTUAL
// Implementation
protected:
CPanelDlg *DlgList[MAXPANELS];
int PanelCount;
enum LayOutMode {PDL_FIXHOR,PDL_FIXVERT};
LayOutMode LMode;
// Generated message map functions
//{{AFX_MSG(CPanelHolderDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PANELHOLDERDLG_H__4AB06E0F_286E_4925_8A5A_F31D58C2E943__INCLUDED_)