Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
2.9 KiB
Plaintext
109 lines
2.9 KiB
Plaintext
//
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// MISSIONLANG2.RC2 - resources Microsoft Visual C++ does not edit directly
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//
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#ifdef APSTUDIO_INVOKED
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#error this file is not editable by Microsoft Visual C++
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#endif //APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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// Add manually edited resources here...
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//
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//
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// Designers don't have access to buildnum.h right now.
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//
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//#ifdef DORESOURCESTAMPING
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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#include "..\..\..\code\buildnum\buildnum.h" // get the current build number
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION VER_PRODUCTVERSION
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PRODUCTVERSION VER_PRODUCTVERSION
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FILEFLAGSMASK 0x3fL //VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS 0x1L //VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L //VOS__WINDOWS32
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FILETYPE 0x2L //VFT_DLL
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FILESUBTYPE 0x0L //VFT2_UNKNOWN
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "Comments", "\0"
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VALUE "CompanyName", "Microsoft Corp.\0"
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VALUE "FileDescription", "MechWarrior IV Language DLL 2\0"
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VALUE "FileVersion", VER_PRODUCTVERSION_STR
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VALUE "InternalName", "MechWarrior4 Resources\0"
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VALUE "LegalCopyright", VER_COPYRIGHT_STR
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VALUE "LegalTrademarks", VER_LEGALTRADEMARKS_STR
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VALUE "OriginalFilename", "ScriptStrings.DLL\0"
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VALUE "ProductName", "MechWarrior IV\0"
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VALUE "ProductVersion", VER_PRODUCTVERSION_STR
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // !_MAC
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/*#else
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//
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// Temporary version stamping info
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//
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1 VERSIONINFO
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FILEVERSION 01.04.07.2501
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PRODUCTVERSION 01.04.07.2501
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FILEFLAGSMASK 0x3fL //VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS 0x1L //VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L //VOS__WINDOWS32
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FILETYPE 0x2L //VFT_DLL
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FILESUBTYPE 0x0L //VFT2_UNKNOWN
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "Comments", "\0"
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VALUE "CompanyName", "Microsoft Corp.\0"
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VALUE "FileDescription", "MechWarrior IV Language DLL 2\0"
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VALUE "FileVersion", "01.04.07.2501\0"
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VALUE "InternalName", "MechWarrior4 Resources\0"
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VALUE "LegalCopyright", "01.04.07.2501\0"
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VALUE "LegalTrademarks", "\0"
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VALUE "OriginalFilename", "ScriptStrings.DLL\0"
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VALUE "PrivateBuild", "\0"
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VALUE "ProductName", "MechWarrior IV\0"
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VALUE "ProductVersion", "01.04.07.2501\0"
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VALUE "SpecialBuild", "\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif
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*/ |