Files
firestorm/Gameleap/code/mw4/Libraries/Adept/EntityAttribute.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

61 lines
1.9 KiB
C++

//===========================================================================//
// File: EntityAttribute.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 08/25/97 JMA Infrastructure changes //
// 08/25/97 ECH Infrastructure changes //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-97, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "Adept.hpp"
#include "Attribute.hpp"
namespace Adept {
//##########################################################################
//#################### LocalToWorldAttributeEntry ####################
//##########################################################################
class LocalToWorldAttributeEntry:
public AttributeEntry
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
public:
LocalToWorldAttributeEntry(
Entity::AttributeID attribute_ID,
const char *attribute_name
);
~LocalToWorldAttributeEntry();
void
TestInstance() const
{}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
public:
void
GetValue(
Entity *entity,
void *new_value
);
bool
GetChangedValue(
Entity *entity,
void *new_value,
void *current_value,
Scalar diff_threshold
);
};
}