Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#include "AdeptHeaders.hpp"
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#include "ComponentHeaders.hpp"
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#include "AttributeWatcher.hpp"
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#include "EntityClassData.hpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Component::ClassData*
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Renderer::CreateFactoryRequest(
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const char* component_type,
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Component::FactoryRequestParameters *parameters,
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Entity::ClassData *class_data
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)
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{
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Check_Pointer(component_type);
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Check_Object(parameters);
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MemoryStream *component_stream = parameters->m_stream;
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Check_Object(component_stream);
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Channel::FactoryRequestParameters *channel_parameters =
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Cast_Pointer(Channel::FactoryRequestParameters*,parameters);
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if (!_stricmp(component_type, "AttributeWatcherOfInt"))
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{
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*component_stream << static_cast<int>(AttributeWatcherOfIntClassID);
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return
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AttributeWatcherOf<int, IntClassID>::CreateFactoryRequest(
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channel_parameters,
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class_data
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);
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}
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else if (!_stricmp(component_type, "MatcherOfInt"))
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{
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*component_stream << static_cast<int>(MatcherOfIntClassID);
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return MatcherOf<int>::CreateFactoryRequest(channel_parameters);
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}
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else
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{
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PAUSE((
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"%s: {[%s]Type=%s}: Bad Component type!",
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parameters->m_page->GetNotationFile()->GetFileName(),
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parameters->m_page->GetName(),
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component_type
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));
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return NULL;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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int
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Renderer::CommandEncoder(const char* command_name)
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{
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if (!_stricmp(command_name, "TranslationChanged"))
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return TranslationChangedCommandID;
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else if (!_stricmp(command_name, "RotationChanged"))
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return RotationChangedCommandID;
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else if (!_stricmp(command_name, "ScaleChanged"))
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return ScaleChangedCommandID;
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else if (!_stricmp(command_name, "ZScaleChanged"))
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return ZScaleChangedCommandID;
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else if (!_stricmp(command_name, "StartEffect"))
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return StartEffectCommandID;
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else if (!_stricmp(command_name, "StopEffect"))
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return StopEffectCommandID;
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else if (!_stricmp(command_name, "KillEffect"))
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return KillEffectCommandID;
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return -1;
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}
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