Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
269 lines
5.9 KiB
C++
269 lines
5.9 KiB
C++
#pragma once
|
|
|
|
#include "ElementProxies.hpp"
|
|
|
|
namespace ElementProxies {
|
|
|
|
class ElementSceneProxy;
|
|
class MLRTexturePoolProxy;
|
|
class MLRStatePoolProxy;
|
|
|
|
//
|
|
//#########################################################################
|
|
//###################### MLRTextureProxy #############################
|
|
//#########################################################################
|
|
//
|
|
class MLRTextureProxy:
|
|
public Proxies::TextureProxy
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructors
|
|
//
|
|
public:
|
|
static MLRTextureProxy*
|
|
MakeProxy(
|
|
MLRTexturePoolProxy *library,
|
|
MidLevelRenderer::MLRTexture *texture
|
|
)
|
|
{return new MLRTextureProxy(library, texture);}
|
|
|
|
void
|
|
Destroy();
|
|
|
|
void*
|
|
operator new(size_t)
|
|
{return AllocatedMemory->New();}
|
|
void
|
|
operator delete(void *where)
|
|
{AllocatedMemory->Delete(where);}
|
|
|
|
protected:
|
|
MLRTextureProxy(
|
|
MLRTexturePoolProxy *library,
|
|
MidLevelRenderer::MLRTexture *texture
|
|
);
|
|
~MLRTextureProxy();
|
|
|
|
static Stuff::MemoryBlock
|
|
*AllocatedMemory;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Testing
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Texture management functions
|
|
//
|
|
public:
|
|
MLRTexturePoolProxy*
|
|
GetTextureLibrary()
|
|
{
|
|
Check_Object(this);
|
|
return Cast_Pointer(MLRTexturePoolProxy*, libraryProxy);
|
|
}
|
|
|
|
Proxies::TextureProxy*
|
|
UseNextTextureProxyInLibrary();
|
|
|
|
Proxies::TextureProxy*
|
|
UsePreviousTextureProxyInLibrary();
|
|
|
|
bool GetFormat(FormatType*);
|
|
void SetFormat(FormatType);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Texture functions
|
|
//
|
|
public:
|
|
//
|
|
// name functions
|
|
//
|
|
bool
|
|
GetName(Stuff::MString *name);
|
|
void
|
|
SetName(const char* name);
|
|
|
|
//
|
|
// Get the bitmap size
|
|
//
|
|
void
|
|
GetImageSize(Stuff::Vector2DOf<int> *size);
|
|
|
|
//
|
|
// Get pixel sizes per channel
|
|
//
|
|
void
|
|
GetChannelDepth(
|
|
unsigned *red_depth,
|
|
unsigned *blue_depth,
|
|
unsigned *green_depth,
|
|
unsigned *alpha_depth
|
|
);
|
|
|
|
//
|
|
// Get channel values
|
|
//
|
|
void
|
|
GetChannels(
|
|
Stuff::DynamicArrayOf<BYTE> *red,
|
|
Stuff::DynamicArrayOf<BYTE> *green,
|
|
Stuff::DynamicArrayOf<BYTE> *blue,
|
|
Stuff::DynamicArrayOf<BYTE> *alpha
|
|
);
|
|
void
|
|
SetChannels(
|
|
const Stuff::DynamicArrayOf<BYTE> *red,
|
|
const Stuff::DynamicArrayOf<BYTE> *green,
|
|
const Stuff::DynamicArrayOf<BYTE> *blue,
|
|
const Stuff::DynamicArrayOf<BYTE> *alpha
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Helper functions
|
|
//
|
|
public:
|
|
MidLevelRenderer::MLRTexture*
|
|
GetMLRTexture()
|
|
{Check_Object(this); return mlrTexture;}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Implementation details
|
|
//
|
|
protected:
|
|
MidLevelRenderer::MLRTexture
|
|
*mlrTexture;
|
|
|
|
void
|
|
ReadTexture();
|
|
};
|
|
|
|
//
|
|
//#########################################################################
|
|
//###################### MLRTexturePoolProxy ###########################
|
|
//#########################################################################
|
|
//
|
|
class MLRTexturePoolProxy:
|
|
public Proxies::TextureLibrary
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructors
|
|
//
|
|
protected:
|
|
MLRTexturePoolProxy(
|
|
MLRStatePoolProxy *states,
|
|
const char *path
|
|
);
|
|
MLRTexturePoolProxy(MLRStatePoolProxy *states);
|
|
~MLRTexturePoolProxy();
|
|
|
|
public:
|
|
static MLRTexturePoolProxy*
|
|
MakeProxy(
|
|
MLRStatePoolProxy *states,
|
|
const char *path
|
|
)
|
|
{return new MLRTexturePoolProxy(states, path);}
|
|
static MLRTexturePoolProxy*
|
|
MakeProxy(MLRStatePoolProxy *states)
|
|
{return new MLRTexturePoolProxy(states);}
|
|
void
|
|
Destroy();
|
|
|
|
virtual void
|
|
GetInfo( Proxies::GetInfoProcess *process );
|
|
|
|
static MLRTexturePoolProxy
|
|
*Instance;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Testing
|
|
//
|
|
public:
|
|
void
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Texture management functions
|
|
//
|
|
public:
|
|
MLRStatePoolProxy*
|
|
GetStateLibrary()
|
|
{
|
|
Check_Object(this);
|
|
return Cast_Pointer(MLRStatePoolProxy*, stateLibrary);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Texture functions
|
|
//
|
|
public:
|
|
//
|
|
// Gets the current number of children
|
|
//
|
|
unsigned
|
|
GetTextureCount();
|
|
|
|
//
|
|
// Child creation functions
|
|
//
|
|
Proxies::TextureProxy*
|
|
UseNewTextureProxy();
|
|
Proxies::TextureProxy*
|
|
UseMatchingTextureProxy(Proxies::TextureProxy *texture);
|
|
Proxies::TextureProxy*
|
|
UseTextureProxy(const char* texture_name);
|
|
|
|
//
|
|
// Child traversal functions
|
|
//
|
|
Proxies::TextureProxy*
|
|
UseFirstTextureProxy();
|
|
Proxies::TextureProxy*
|
|
UseLastTextureProxy();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ElementRenderer helper functions
|
|
//
|
|
public:
|
|
MLRTextureProxy*
|
|
UseTextureProxy(unsigned handle);
|
|
|
|
void
|
|
CloseLibrary(bool flush_mlr=false);
|
|
const char*
|
|
GetTexturePath()
|
|
{Check_Object(this); return texturePath;}
|
|
void SetTexturePath(const char *path)
|
|
{Check_Object(this); texturePath = path;}
|
|
|
|
protected:
|
|
Stuff::DynamicArrayOf<MLRTextureProxy*>
|
|
textureProxies;
|
|
unsigned
|
|
textureCount;
|
|
Stuff::MString
|
|
texturePath;
|
|
};
|
|
|
|
}
|