Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
222 lines
6.8 KiB
Plaintext
222 lines
6.8 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ImageLib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=ImageLib - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ImageLib.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ImageLib.mak" CFG="ImageLib - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ImageLib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "ImageLib - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE "ImageLib - Win32 Armor" (based on "Win32 (x86) Static Library")
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!MESSAGE "ImageLib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "ImageLib - Win32 icecap" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/GameLeapCode/mw4/Libraries/ImageLib", NPHAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ImageLib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../rel.bin"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W3 /GR /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "NDEBUG" /D "WIN32" /YX /FD /c
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# SUBTRACT CPP /WX /Fr
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "ImageLib - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Profile"
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# PROP BASE Intermediate_Dir "Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../pro.bin"
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# PROP Intermediate_Dir "Profile"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /G6 /Zp4 /MD /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /YX /FD /c
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# SUBTRACT CPP /WX /Fr
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "ImageLib - Win32 Armor"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Armor"
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# PROP BASE Intermediate_Dir "Armor"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../arm.bin"
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# PROP Intermediate_Dir "Armor"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /G6 /Zp4 /MD /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ARMOR" /D "LAB_ONLY" /YX /FD /c
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# SUBTRACT CPP /WX /Fr
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "ImageLib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../../../dbg.bin"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /G6 /Gz /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_ARMOR" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "LAB_ONLY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c
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# SUBTRACT CPP /WX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "ImageLib - Win32 icecap"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "icecap"
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# PROP BASE Intermediate_Dir "icecap"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../ice.bin"
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# PROP Intermediate_Dir "icecap"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /G6 /Gz /Zp4 /MD /W3 /WX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "LAB_ONLY" /YX /FD /c
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# ADD CPP /nologo /G6 /Gz /Zp4 /MD /W3 /Zi /Ot /Oa /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /D "_ICECAP" /YX /FD /c
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# SUBTRACT CPP /WX /Og /Fr
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "ImageLib - Win32 Release"
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# Name "ImageLib - Win32 Profile"
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# Name "ImageLib - Win32 Armor"
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# Name "ImageLib - Win32 Debug"
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# Name "ImageLib - Win32 icecap"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\Gif.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\HClass.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Image.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\IUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OctTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Png.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Raw.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Tga.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Tif.cpp
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# End Source File
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\Image.h
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# End Source File
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# Begin Source File
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SOURCE=.\OctTree.h
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# End Source File
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# End Group
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# End Target
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# End Project
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