Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// AnimScriptView.h : interface of the CAnimScriptView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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#define AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CAnimScriptView : public CView
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{
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protected: // create from serialization only
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CAnimScriptView();
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DECLARE_DYNCREATE(CAnimScriptView)
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// Attributes
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public:
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CAnimScriptDoc* GetDocument();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAnimScriptView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnInitialUpdate();
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protected:
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virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
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virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
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virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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CSplitterWnd m_wndSplitter;
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virtual ~CAnimScriptView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CAnimScriptView)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // debug version in AnimScriptView.cpp
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inline CAnimScriptDoc* CAnimScriptView::GetDocument()
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{ return (CAnimScriptDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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