Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
115 lines
2.6 KiB
C++
115 lines
2.6 KiB
C++
// UnusedFilesView.cpp : implementation file
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//
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#include "stdafx.h"
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#include "ContentTrack.h"
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#include "UnusedFilesView.h"
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#include "NodeDataValueFileDoc.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CUnusedFilesView
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IMPLEMENT_DYNCREATE(CUnusedFilesView, CListView)
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CUnusedFilesView::CUnusedFilesView()
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{
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}
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CUnusedFilesView::~CUnusedFilesView()
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{
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}
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BEGIN_MESSAGE_MAP(CUnusedFilesView, CListView)
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//{{AFX_MSG_MAP(CUnusedFilesView)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CUnusedFilesView drawing
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void CUnusedFilesView::OnDraw(CDC* pDC)
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{
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// CDocument* pDoc = GetDocument();
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// TODO: add draw code here
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}
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/////////////////////////////////////////////////////////////////////////////
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// CUnusedFilesView diagnostics
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#ifdef _DEBUG
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void CUnusedFilesView::AssertValid() const
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{
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CListView::AssertValid();
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}
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void CUnusedFilesView::Dump(CDumpContext& dc) const
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{
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CListView::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CUnusedFilesView message handlers
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void CUnusedFilesView::OnInitialUpdate()
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{
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CListCtrl *pCtrl = &GetListCtrl();
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pCtrl->InsertColumn(0,"Unused Files",LVCFMT_LEFT,500);
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CListView::OnInitialUpdate();
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if (GetDocument()->IsKindOf(RUNTIME_CLASS(CNodeDataValueFileDoc)))
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{
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CNodeDataValueFileDoc *pDoc = (CNodeDataValueFileDoc *)GetDocument();
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CNodeDisk *pNode = pDoc->GetRootNode();
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InsertNode(pNode);
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}
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}
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int CUnusedFilesView::InsertNode(CNodeDisk *pNode)
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{
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if (CLASS_CNODEDISKFILE == pNode->GetClassID())
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{
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int i = pNode->GetRefCount();
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if (i == 1)
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{
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CListCtrl *pCtrl = &GetListCtrl();
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CString name1;
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pNode->GetName(name1);
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name1.MakeUpper();
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CString name2 = "VSSVER.SCC";
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if (name1 != name2)
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{
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pCtrl->InsertItem(pCtrl->GetItemCount(),pNode->GetPath());
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return 1;
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}
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}
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return 0;
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}
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else if (CLASS_CNODEDISKDIRECTORY == pNode->GetClassID())
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{
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int x=0;
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POSITION pos = pNode->GetFirstChild();
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while (pos)
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{
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CNodeDisk *pChild = (CNodeDisk *)pNode->GetNextChild(pos);
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x+= InsertNode(pChild);
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}
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return x;
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}
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return 0;
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}
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BOOL CUnusedFilesView::PreCreateWindow(CREATESTRUCT& cs)
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{
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cs.style |= LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS;
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return CListView::PreCreateWindow(cs);
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}
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