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firestorm/Gameleap/code/mw4/Tools/LabRat/LabRatView.cpp
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C++

// LabRatView.cpp : implementation of the CLabRatView class
//
#include "stdafx.h"
#include "LabRatview.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLabRatView
IMPLEMENT_DYNCREATE(CLabRatView, CView)
BEGIN_MESSAGE_MAP(CLabRatView, CView)
//{{AFX_MSG_MAP(CLabRatView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLabRatView construction/destruction
CLabRatView::CLabRatView()
{
// TODO: add construction code here
}
CLabRatView::~CLabRatView()
{
}
BOOL CLabRatView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CLabRatView drawing
void CLabRatView::OnDraw(CDC* /*pDC*/)
{
CLabRatDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CLabRatView diagnostics
#ifdef _DEBUG
void CLabRatView::AssertValid() const
{
CView::AssertValid();
}
void CLabRatView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CLabRatDoc* CLabRatView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CLabRatDoc)));
return (CLabRatDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CLabRatView message handlers