Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
52 lines
2.1 KiB
C
52 lines
2.1 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by LabRat.rc
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//
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#define IDD_ABOUTBOX 100
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#define IDD_MESSAGE_BOX 101
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#define IDR_MAINFRAME 128
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#define IDR_LABRATTYPE 129
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#define IDD_DROPDIALOG 130
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#define IDD_LOAD_DIALOG 131
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#define IDC_OPEN_HAND 132
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#define IDC_CLOSE_HAND 133
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#define IDI_ZOOM_IN 133
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#define IDI_ZOOM_OUT 134
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#define IDR_TIME_MENU 135
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#define IDB_BITMAP1 139
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#define IDC_ZOOM_IN 140
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#define IDC_ZOOM_OUT 141
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#define IDC_CURSOR1 150
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#define IDC_CURSOR2 151
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#define IDC_CURSOR3 152
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#define IDC_ZOOM_SEL 154
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#define IDC_CURSOR6 156
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#define IDC_CURSOR7 157
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#define IDC_NUMBER_COMBO 1000
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#define IDC_PROGRESS 1001
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#define IDC_SECOND_COMBO 1001
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#define IDC_EDIT_BOX 1007
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#define IDC_SEQUEL 1010
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#define IDC_INFO_LIST 1011
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#define ID_VIEW_MOVE 32773
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#define ID_VIEW_ZOOM 32774
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#define ID_BUTTON32777 32777
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#define ID_TIMEVIEWOPTIONS_TIMEVIEWOPTIONS_REFRENCEONLY 32786
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#define ID_TIMEVIEWOPTIONS_TIMEVIEWOPTIONS_ABSOLUTE 32787
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#define ID_TIMEVIEWOPTIONS_TIMEVIEWOPTIONS_RELITIVETOREFRENCE 32788
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#define ID_TIMEVIEWOPTIONS_RESETREFRENCE 32789
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#define ID_VIEW_SELECT 32790
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#define ID_ENABLE_BUG 32792
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 162
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#define _APS_NEXT_COMMAND_VALUE 32793
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#define _APS_NEXT_CONTROL_VALUE 1013
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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