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firestorm/Gameleap/code/mw4/Tools/MapCreator/WaterPanel.h
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1.8 KiB
C++

#if !defined(AFX_WATERPANEL_H__3A7BFA2A_6AD0_43EF_B22E_8D11385363F3__INCLUDED_)
#define AFX_WATERPANEL_H__3A7BFA2A_6AD0_43EF_B22E_8D11385363F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WaterPanel.h : header file
//
namespace Stuff
{
class Page;
};
/////////////////////////////////////////////////////////////////////////////
// CWaterPanel dialog
class CWaterPanel : public CDialog
{
// Construction
public:
bool ValidateEntries();
CWaterPanel(CWnd* pParent = NULL); // standard constructor
void WriteEntries(Stuff::Page *page,float lowhfval);
void UpdateControlStates();
CString m_BasePath;
// Dialog Data
//{{AFX_DATA(CWaterPanel)
enum { IDD = IDD_WATER_PANEL };
CEdit m_WTRCon;
CButton m_WTBCon;
CEdit m_WTCon;
CButton m_WDTBCon;
CButton m_UWTBCon;
CEdit m_WDRCon;
CEdit m_WLevCon;
CEdit m_UWTCon;
CEdit m_DTCon;
float m_WaterLevel;
BOOL m_UseWater;
CString m_DTText;
CString m_UWText;
int m_WDRatio;
CString m_WText;
int m_WTRatio;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaterPanel)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CWaterPanel)
virtual void OnOK() {}
virtual void OnCancel() {}
afx_msg void OnUwtextbrowse();
afx_msg void OnWdtbrowse();
afx_msg void OnWtextbrowse();
afx_msg void OnUsewater();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WATERPANEL_H__3A7BFA2A_6AD0_43EF_B22E_8D11385363F3__INCLUDED_)