Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by Megatron.rc
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//
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#define IDD_ABOUTBOX 100
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#define IDR_MAINFRAME 128
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#define IDR_MEGATRTYPE 129
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#define IDR_POPUP_MENUS 130
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#define IDD_TEXTUREPROPPAGE 131
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#define IDD_CREATE_MEGATEXTURE 132
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#define IDD_ADD_TEXTURES 133
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#define IDC_LIST 1000
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#define IDC_NAME 1001
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#define IDC_PROPLIST 1001
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#define IDC_RADIO1 1002
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#define IDC_RADIO2 1003
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#define IDC_MEGAPREVIEW 1008
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#define ID_PROPERTIES 32771
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#define ID_NEW_BUILDFILE 32773
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#define ID_NEW_HINTFILE 32775
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#define ID_REMOVE_HINTFILE 32776
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#define ID_ADD_TEXTURES 32777
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#define ID_REMOVE_HINT 32778
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#define ID_NEW_TEXTURE 32779
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#define ID_NEW_MEGATEXTURE 32780
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#define ID_EDIT_TEXTURE 32781
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 134
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#define _APS_NEXT_COMMAND_VALUE 32782
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#define _APS_NEXT_CONTROL_VALUE 1010
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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