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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/PP2KTexturePool.h
T
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22 lines
443 B
C++

#pragma once
#include<Stuff\\Stuff.hpp>
using namespace Stuff;
#include<MLR\MLR.hpp>
#include<MLR\\GosImage.hpp>
#include<MLR\\GosImagePool.hpp>
using namespace MidLevelRenderer;
class PP2KTexturePool: public MidLevelRenderer::TGAFilePool
{
protected:
NotationFile *HintFile;
public:
PP2KTexturePool(const char* path,const char* hint_file=NULL);
bool LoadImageGOS(GOSImage *image, int i);
~PP2KTexturePool();
};