Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
85 lines
1.4 KiB
C++
85 lines
1.4 KiB
C++
// Point3DPanel.cpp : implementation file
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//
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#include "stdafx.h"
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#include "pixelwhippro.h"
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#include "Point3DPanel.h"
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/////////////////////////////////////////////////////////////////////////////
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// CPoint3DPanel dialog
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CPoint3DPanel::CPoint3DPanel(CWnd* pParent /*=NULL*/)
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: CDynaPanel(CPoint3DPanel::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CPoint3DPanel)
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m_xp = 0.0f;
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m_yp = 0.0f;
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m_zp = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CPoint3DPanel::DoDataExchange(CDataExchange* pDX)
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{
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CDynaPanel::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPoint3DPanel)
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DDX_Text(pDX, IDC_XNUM, m_xp);
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DDX_Text(pDX, IDC_YNUM, m_yp);
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DDX_Text(pDX, IDC_ZNUM, m_zp);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPoint3DPanel, CDynaPanel)
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//{{AFX_MSG_MAP(CPoint3DPanel)
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ON_EN_CHANGE(IDC_XNUM, OnChangeXnum)
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ON_EN_CHANGE(IDC_YNUM, OnChangeYnum)
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ON_EN_CHANGE(IDC_ZNUM, OnChangeZnum)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPoint3DPanel message handlers
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void CPoint3DPanel::UpdateControl()
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{
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m_xp=Pnt->x;
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m_yp=Pnt->y;
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m_zp=Pnt->z;
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UpdateData(FALSE);
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}
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void CPoint3DPanel::Set(void *pt)
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{
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Pnt=(Stuff::Point3D *)pt;
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}
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void CPoint3DPanel::OnChangeXnum()
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{
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UpdateData(TRUE);
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Pnt->x=m_xp;
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}
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void CPoint3DPanel::OnChangeYnum()
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{
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UpdateData(TRUE);
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Pnt->y=m_yp;
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}
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void CPoint3DPanel::OnChangeZnum()
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{
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UpdateData(TRUE);
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Pnt->z=m_zp;
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}
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