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firestorm/Gameleap/code/mw4/Tools/autoconfig/resource.h
T
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Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

109 lines
4.5 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by autoconfig.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_AUTOCONFIG_DIALOG 102
#define IDS_STRING102 102
#define IDS_STRING103 103
#define IDS_STRING104 104
#define IDS_STRING105 105
#define IDS_STRING106 106
#define IDS_STRING107 107
#define IDS_STRING108 108
#define IDS_STRING109 109
#define IDS_STRING110 110
#define IDS_STRING111 111
#define IDS_STRING112 112
#define IDS_STRING113 113
#define IDS_STRING114 114
#define IDS_STRING115 115
#define IDS_STRING116 116
#define IDS_STRING117 117
#define IDS_STRING118 118
#define IDS_STRING119 119
#define IDS_STRING120 120
#define IDS_STRING121 121
#define IDS_STRING122 122
#define IDS_STRING123 123
#define IDS_STRING124 124
#define IDS_STRING125 125
#define IDS_STRING126 126
#define IDS_STRING127 127
#define IDR_MAINFRAME 128
#define IDS_STRING128 128
#define IDS_STRING129 129
#define IDS_STRING130 130
#define IDS_STRING131 131
#define IDD_CONFIGERROR 131
#define IDS_STRING132 132
#define IDS_STRING133 133
#define IDS_STRING134 134
#define IDS_STRING135 135
#define IDS_STRING136 136
#define IDS_STRING137 137
#define IDS_STRING138 138
#define IDS_STRING139 139
#define IDS_STRING140 140
#define IDS_STRING143 143
#define IDS_STRING144 144
#define IDS_STRING145 145
#define IDS_STRING146 146
#define IDS_STRING147 147
#define IDS_STRING148 148
#define IDS_STRING149 149
#define IDS_STRING151 151
#define IDS_STRING152 152
#define IDS_STRING153 153
#define IDS_APPRUNNING 154
#define IDS_ERROR 155
#define IDC_RADIO_HIGH 1003
#define IDC_RADIO_LOW 1004
#define IDC_RADIO_MED 1005
#define IDC_DETAIL_TEXTURE 1007
#define IDC_MULTI_TEXTURE 1008
#define IDC_STR1 1008
#define IDC_FOOTSTEPS 1009
#define IDC_LIGHTMAP 1010
#define IDC_CULTURAL 1011
#define IDC_EFFECT_LEVEL 1012
#define IDC_VERTEXLIGHT 1013
#define IDC_LOD_LEVEL 1014
#define IDC_SHADOW_LEVEL 1015
#define IDC_VIDEOCARD 1015
#define IDC_TERRAIN_LEVEL 1016
#define IDC_TEXTURE_LEVEL 1017
#define IDC_TEST 1018
#define IDC_NOBLEND 1019
#define IDC_TEST2 1020
#define IDC_MUSIC 1021
#define IDC_MAXLIGHTS 1022
#define IDC_WATER 1023
#define IDC_SOUNDDETAIL 1024
#define IDC_LEAVES 1025
#define IDC_SCREENRES 1025
#define IDC_ADVANCED 1026
#define IDC_SHADOWLEVEL 1027
#define IDC_SIMPLE 1028
#define IDC_MACHINE 1029
#define IDC_ANTIALIAS 1030
#define IDC_RECONFIG 1030
#define IDC_TEXTSIZE 1031
#define IDC_RUNGAME 1031
#define IDC_EXITGAME 1032
#define IDS_NOVIDCARD 57345
#define IDS_BADCARD 57345
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1035
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif