Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
272 B
Plaintext
7 lines
272 B
Plaintext
//!Include=Content\Defines\MissionLang_MERCS.defines
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//!include=Content\MercsShellScripts\MechLabHeaders_MERCS.h
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!Include=Content\Defines\MissionLang.defines
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!include=Content\ShellScripts\MechLabHeaders.h
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//!include=Content\MercsShellScripts\MechLabHeaders_MERCS.h
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