Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
251 B
Plaintext
11 lines
251 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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!include = Content\Subsystems\HeatSink.defines
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[GameData]
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Class=MechWarrior4::HeatSink
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TotalCritLocations=1
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HeatSinkPoints=$(SINK_EFFICIENCY)
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ItemID=$(Sub_HeatSink)
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Tonage=0.0
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BattleValue=0.00
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