Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
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212 B
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Microsoft Developer Studio add-ins that are copied to this location will automatically be registered and available for the user to load from the Customize dialog, Add-ins and Macro files tab, on the Tools menu.
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