Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
42 lines
852 B
C++
42 lines
852 B
C++
/*++
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Copyright (c) 1996-1997 Microsoft Corporation
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Copyright (c) 1996-1997 Highground Systems
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Module Name:
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NtmsMli.h
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Abstract:
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This module contains the definitions for the MediaLabelInfo structure. This structure contains
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information that allows NTMS to identify media. This structure must be returned by media label
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libraries.
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Author:
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Kevin Fitzgerald (kfitzgerald@highground.com) 21-04-1997
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Revision History:
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--*/
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#ifndef _INCL_NTMSMLI_H_
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#define _INCL_NTMSMLI_H_
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#include <windows.h>
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#define NTMSMLI_MAXTYPE 64
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#define NTMSMLI_MAXIDSIZE 256
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#define NTMSMLI_MAXAPPDESCR 256
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typedef struct
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{
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WCHAR LabelType[NTMSMLI_MAXTYPE] ;
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DWORD LabelIDSize ;
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BYTE LabelID[NTMSMLI_MAXIDSIZE] ;
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WCHAR LabelAppDescr[NTMSMLI_MAXAPPDESCR] ;
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} MediaLabelInfo, *pMediaLabelInfo ;
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#endif
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