Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
//
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// Copyright (C) Microsoft Corporation, 1997. All rights reserved.
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//
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//
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// mqctrnm.h
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//
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// Offset definition file for extensible counter objects and counters
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//
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// These "relative" offsets must start at 0 and be multiples of 2 i.e.
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// even numbers. In the Open Procedure, they will be added to the
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// "First Counter" and "First Help" values for the device they belong to,
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// in order to determine the absolute location of the counter and
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// object names and corresponding Explain text in the registry.
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//
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// This file is used by the extensible counter DLL code as well as the
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// counter name and Explain text definition file .INI file that is used
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// by LODCTR to load the names into the registry.
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//
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#define QMOBJ 0
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#define NUMSESSIONS 2
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#define NUMIPSESSIONS 4
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#define NUMIPXSESSIONS 6
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#define NUMINQMPACKETS 8
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#define TOTALINQMPACKETS 10
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#define NUMOUTQMPACKETS 12
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#define TOTALOUTQMPACKETS 14
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#define TOTALPACKETSINQUEUES 16
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#define TOTALBYTESINQUEUES 18
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#define SESSIONOBJ 20
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#define NUMSESSINPACKETS 22
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#define NUMSESSOUTPACKETS 24
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#define NUMSESSINBYTES 26
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#define NUMSESSOUTBYTES 28
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#define TOTALSESSINPACKETS 30
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#define TOTALSESSINBYTES 32
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#define TOTALSESSOUTPACKETS 34
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#define TOTALSESSOUTBYTES 36
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#define QUEUEOBJ 38
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#define TOTALQUEUEINPACKETS 40
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#define TOTALQUEUEINBYTES 42
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#define TOTALJOURNALINPACKETS 44
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#define TOTALJOURNALINBYTES 46
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#define DSOBJ 48
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#define NUMOFSYNCREQUESTS 50
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#define NUMOFSYNCREPLIES 52
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#define NUMOFREPLREQRECV 54
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#define NUMOFREPLREQSENT 56
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#define NUMOFACCESSTOSRVR 58
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#define NUMOFWRITEREQSENT 60
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#define NUMOFERRRETURNEDTOAPP 62
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