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firestorm/build-env/VisualStudio6/VC98/Include/VERINFO.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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1.3 KiB
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/**************************************************************************
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
* PURPOSE.
*
* Copyright 1993 - 1998 Microsoft Corporation. All Rights Reserved.
*
**************************************************************************/
#define APPVERSION 4
#define APPREVISION 0
#define APPRELEASE 0
#define VERSIONPRODUCTNAME "Microsoft Windows\0"
#define VERSIONCOPYRIGHT "Copyright 1991 - 1998 Microsoft Corporation.\0"
#define VERSIONSTR "4.00\0"
#define VERSIONCOMPANYNAME "Microsoft Corporation\0"
#ifndef OFFICIAL
#define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD
#else
#define VER_PRIVATEBUILD 0
#endif
#ifndef FINAL
#define VER_PRERELEASE VS_FF_PRERELEASE
#else
#define VER_PRERELEASE 0
#endif
#if defined(DEBUG_RETAIL)
#define VER_DEBUG VS_FF_DEBUG
#elif defined(DEBUG)
#define VER_DEBUG VS_FF_DEBUG
#else
#define VER_DEBUG 0
#endif
#define VERSIONFLAGS (VER_PRIVATEBUILD|VER_PRERELEASE|VER_DEBUG)
#define VERSIONFILEFLAGSMASK 0x0030003FL