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firestorm/Gameleap/code/mw4/Tools/ContentTrack/ContentTrackDoc.cpp
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C++

// ContentTrackDoc.cpp : implementation of the CContentTrackDoc class
//
#include "stdafx.h"
#include "ContentTrack.h"
#include "ContentTrackDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CContentTrackDoc
IMPLEMENT_DYNCREATE(CContentTrackDoc, CDocument)
BEGIN_MESSAGE_MAP(CContentTrackDoc, CDocument)
//{{AFX_MSG_MAP(CContentTrackDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CContentTrackDoc construction/destruction
CContentTrackDoc::CContentTrackDoc()
{
// TODO: add one-time construction code here
}
CContentTrackDoc::~CContentTrackDoc()
{
}
BOOL CContentTrackDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CContentTrackDoc serialization
void CContentTrackDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CContentTrackDoc diagnostics
#ifdef _DEBUG
void CContentTrackDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CContentTrackDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CContentTrackDoc commands
BOOL CContentTrackDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
if (!CDocument::OnOpenDocument(lpszPathName))
return FALSE;
return TRUE;
}