Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
// DlgCreateMap.cpp : implementation file
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//
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#include "stdafx.h"
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#include "contenttrack.h"
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#include "DlgCreateMap.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCreateMap dialog
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CDlgCreateMap::CDlgCreateMap(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgCreateMap::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgCreateMap)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_iSize = 1;
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}
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void CDlgCreateMap::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgCreateMap)
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DDX_Control(pDX, IDC_EDIT1, m_ctrlEdit);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgCreateMap, CDialog)
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//{{AFX_MSG_MAP(CDlgCreateMap)
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ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
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ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
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ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgCreateMap message handlers
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void CDlgCreateMap::OnOK()
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{
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CDialog::OnOK();
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this->m_ctrlEdit.GetWindowText(m_strName);
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}
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void CDlgCreateMap::OnRadio1()
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{
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m_iSize = 1;
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}
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void CDlgCreateMap::OnRadio2()
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{
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m_iSize = 2;
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}
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void CDlgCreateMap::OnRadio3()
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{
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m_iSize = 4;
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}
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BOOL CDlgCreateMap::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CButton *bt = (CButton *)GetDlgItem(IDC_RADIO1);
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bt->SetCheck(1);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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