Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
102 lines
2.2 KiB
C++
102 lines
2.2 KiB
C++
// NameView.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CNameView view
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#if !defined (CNAMEVIEW_H)
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# define CNAMEVIEW_H
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class CNameView;
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#include "childfrm.h"
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#include "traceline.hpp"
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class CNameView : public CView
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{
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protected:
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CNameView(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CNameView)
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// Attributes
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public:
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CChildFrame *myParent;
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CDC *displayMemory;
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Logical
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ctrlPressed,
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shiftPressed;
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enum {
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NotActive,
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ResizeTrace,
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MoveTrace
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};
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int
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firstSelect;
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int
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resizeSelect;
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int
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insertAt;
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int
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mouseMoveMode;
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HCURSOR
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sizeCursor,
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arrowCursor;
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private:
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Logical windowActive;
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// Operations
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public:
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void Render(CRect placement);
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void SingleSelect(int selection);
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void MultiSelect(int selection);
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void RangeSelect(int selection);
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int FindSelection(CPoint point, Logical &resize);
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void Resize(CPoint point);
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void Move(CPoint point);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CNameView)
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public:
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virtual void OnInitialUpdate();
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
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protected:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CNameView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CNameView)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif
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