Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#if !defined(AFX_FILEOPENDLG_H__D39C91CE_CB20_44B7_BAC2_FF05580AB19F__INCLUDED_)
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#define AFX_FILEOPENDLG_H__D39C91CE_CB20_44B7_BAC2_FF05580AB19F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// MultitronDlg.h : header file
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//
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#include "MultitronDoc.h"
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/////////////////////////////////////////////////////////////////////////////
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// CFileOpenDlg dialog
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class CFileOpenDlg : public CDialog
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{
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// Construction
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public:
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CFileOpenDlg(CWnd* pParent = NULL); // standard constructor
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~CFileOpenDlg(); // standard destructor
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// Dialog Data
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//{{AFX_DATA(CFileOpenDlg)
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enum { IDD = IDD_FILEOPEN };
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CTreeCtrl m_wndTreeFiles;
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CEdit m_wndBuildFileName;
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CEdit m_wndHintFileName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFileOpenDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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int AddTreeFileItem(CFileNode *pNode,HTREEITEM hParent = TVI_ROOT);
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// Generated message map functions
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//{{AFX_MSG(CFileOpenDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangedTreeFiles(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnBrowse();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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CFileNode* m_pFileNode;
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CString m_HintFileName;
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public:
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CString GetFileName() {return m_HintFileName;}
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FILEOPENDLG_H__D39C91CE_CB20_44B7_BAC2_FF05580AB19F__INCLUDED_)
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